![]() This will be short and a combined post about all three games. Meant to post an update near the start of January when I arrived in Oklahoma, but the time I spend writing these announcements is time away from doing actually gamedev (and house fix-up work - see below). Oklahoma - Game Dev - and - Home Fixer-Upper I continue to divide my time between working on code and fixing up the house that we just moved into last weekend. Some courses will be complete with input from the community. Lots of holes and courses are already complete. Mid-March release looks to be tough to achieve - we'll see. The user interface and various other things are being fixed up and puzzles are being made. Progress is being made on Mighty Knights (lol. Mighty Knights Progress, Minigolf Blast Release Date/Price, & Home Improvement Just started putting in some new subfloor. PS Finished drywalling, mudding, sanding, and painting one room in our fixer-upper (see previous updates). Gonna stop here with this update and get back to work. Work on Mighty Knights has been start and stop, with lots of 'stops', but we are finally getting close to getting it out the door. This is one of the initial character sketches from over 5 years ago.Īnd those sketches evolved into this as the character designs were fleshed out. Over the next few weeks I'll post details on the various characters and their abilities. Still quite a bit to be done and some design decisions still to be made. ![]() Well, progress is being made on getting Mighty Knights ready for release. Going forward the updates will be short like this one so I can spend more time on actual game creation. Want to get this out as soon as possible, but need to nail down this design issue first. Trying to figure out the best way to resolve the different units attacking each other. ![]() I'm currently working on adjusting the design of some of the battle elements. It also comes with a terrain editing tool that let's you quickly craft out a battlefield.Īll the other Contraption Maker parts can be used along with the Mighty Knights parts to create some crazy contraptions. Right now the goals for the puzzles can be complex or as simple as "Defeat the Enemy King" where you are strategically placing your available units to achieve victory. Mighty Knights is a coming update to Contraption Maker which has Grunts, Diggers, Builders, and other characters that do battle with each other. My plan for the next few updates (which I have to force myself to do - would rather be spending the time doing gamedev) is to have an update focusing on each of the new Mighty Knight parts. Still not sure about how the Mage works and if he should be included or not. The values for these are a work-in-progress right now as I balance out how they work. Right now each part has health indicated by hearts, melee damage indicated by swords, and for the archer, the amount of damage caused by arrows. I'm currently working on the way the various Mighty Knights parts interact with each.
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